Reactos directx9/23/2023 ![]() ![]() It is just that moving to Linux will cost me time spent retraining users on a new OS and on using new software. Linux is great for a lot of things, and because ReactOS is not more mature I am going to try to shift some of the PCs where I work towards Linux. I do not mean this in a “people shouldn’t use Linux” kind of way. If more people who wished that Windows was different would work on ReactOS rather than moving to Linux it would probably move a little faster. It is too bad that they do not have more people involved in the project. ![]() In any case, I fully support this project, and want to see it succeed and flourish as well But in 5-10 years from now, I suspect many hardware manufacturers will cease to offer XP drivers, and the advantage that ReactOS is counting on – driver binary compatibility – will start to subside again. The advantage, as you’re pointing out, is that XP has had a long run, with much success software and driver-wise, and this doesn’t seem to be dying yet. I too would welcome an XP as the target, but you have to remain realistic as well. The re-creation of subsystems, APIs, and the driver model are much more important for the ReactOS project. The user-interface is a very very minor part of the re-creation of Windows – so this is not what you should base your decision on. ![]() Personally, I use XP64 at home, and work with Server 2003 quite a bit at work, and find them very pleasant. These had newer driver requirements for example. So this is a good target to shoot for.Īh, but there was also Server 2003, and XP64bit which *are* different (even though you’d probably like to believe they aren’t relevant). Windows 7 will not displace it because too many people like the look and feel of XP. The reason I said XP or Win 2K is because unlike Windows 95 (Which lasted less then 3 years) XP has been around for almost 10 years and is not going anywhere anytime soon. Let’s hope 2009 will be as productive for them as 2008 has been. While I personally believe that ReactOS will always be chasing a moving target, with the target driving a Ferrari and the ReactOS team chasing it on a tricycle with two wheels, one can do nothing but admire the efforts and pogress the project is constantly making. The FsRtl wasn’t present during the earlier years of ReactOS, but it’s coming along nicely in the present.Įfforts to port ReactOS to the ARM anc 圆4 architectures are also under way, with both projects being able to initialise the first few parts of the operating system. Work on CC is progressing, but large strides have already been made. By fixing up the memory manager, the team could start working on the CC elements. CC functionality needs to be separated from the memory manager the CC is not a separate component, but merely exposes functionality within the memory manager. Currently, FAT32 is implemented as a sort of hack in ReactOS, since the two mentioned components aren’t very mature. The Filesystem Runtime Library and the Common Cache implementation also need to be reworked. They are also working on getting the actual DirectX runtime working on ReactOS, and they have already managed some basic hardware accelerated 2D rendering. ReactX is a very daunting and difficult effort, and as such, they put several interim solutions in place, such using Wine code to translate DirectX calls into OpenGL calls, which ReactOS already supports. Work is also being done on ReactX, the project’s DirectX replacement. In addition, several interdependency issues in the Win32 subsystem need to be addressed. Lots of work needed to be done on this subsystem anyway it had internal data and architecture structures that aren’t present in the Windows implementation, and those need to be removed. Several ReactOS developers have therefore spent time on what is essentially a rewrite of the Win32 subsystem. ReactOS’ graphics subsystem was old, full of hacks, and in dire need of attention. After the kernel rewrite, which allowed them to stabilise the kernel, the gained the ability to direct attention towards elements slightly higher up the software stack, such as the graphics subsystem and filesystem support. It provides some interesting insights into the project’s development. The project, which aims to create a Windows NT-compatible operating system, has published a ‘ year-in-review‘ article concerning 2008, detailing the various area of work. The ReactOS project has seen some major progress during 2008. ![]()
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